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Isn't there really any way to rip such mesh then.? A lot of creators have their demos with root prims at demo prims. Maitreya recently released their bento update to their Maitreya Mesh Body. I have tried it - i didn't know that this tool allows to upload just chosen prims, but sadly it didn't help - even though after clicking weights preview the outfit appears fully without demos signs, the error still appears, i tested it for 2 outfits from different creators and one demo hair. usually it is done intentionally, or they can add a prim for the scripts and then attach it to the rigged mesh., the viewer cannot understand if that prim is part of the object or just a script container When the bones and template are matched up with the Avastar bones, press the A Key ( maybe twice ) and deselect everything. try to get them to match as closely as you can. There are custom data attached to the rig and bones that were placed there by Avastar and those data need to be examined, calculated and used in the export of some devkits. I've seen this error also on normal objects, not just demos, indeed the error you get is related to an object that has been attached to the rigged mesh but is not part of the rigged mesh. Press the S key again and scale the skirt and the bones to the avastar bones. Avastar Pose uses data taken from properties of the rig, not the rig itself. Try deselecting the root prim in show details of meshsl then export the dae again,be sure to put the dot to overwrite existing dae files on yes.
#How to snap bones in place avastar bento mod
Demo is obviously no mod so i can not change the root prim from simple prim to mesh object. If the root is mesh object, upload goes without errors. I noticed that this error appears only when the exported object's root prim is simple SL prim. You can also use cubed store-bought baked tofu in place of the roasted tofu. To keep green veggies vibrant and crisp, cook them briefly and immediately dunk them into a bowl of ice water. Make extra rice for dinner and roll leftovers into balls for lunch.
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The thing is that during uploading it back to the World i am getting an error: "Material of model is not a subset of reference model". Tofu, rice and vegetables are classic bento ingredients. Then I closed the viewer and used the above version of MeshesSL to convert xml to rigged mesh. I used hydrastorm to extract the mesh via AvExport feature. I wanted to extract it and then upload it. I have got the demo version of some mesh outfit.
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