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Card game frontend
Card game frontend













Under this architecture, the communication between C# and Python is very clear, C# send request message to Python, Python send response message to C#. All the markups in one “game sequence markup file” share the same ID space, so they can find instance by those ID We extend our “markup-language” to support animation. An object instance sharing mechanism is hard to fit into our current request/response architecture between C#/C++ Solutions

card game frontend

I constantly enjoy learning new things in any field. So I continued in the field of computer science and since then I have carried out many projects.

#Card game frontend code

My passion for code started at 13 when I wanted to create my first HTML page. In a normal unity game, doing animation is easy since we can get all gameobject instances we want to do animations with.īut our game is running in python, all the object instances are stored in python runtime. Im Safi, Im a passionate FrontEnd developer from France and I love to build all kinds of web applications. This graphic shows how a markup file in response message is rendered to final elements on the screen. Unity also generates the animation based on the game event in markup. This markup language is much simpler than HTML because it does not try to be general, but only used in this type of game.īiggest difference between HTML and ours is that our markup not only has to consider the static things, but also event sequence, animation. Same as browser render website by HTML file, we have our own “Markup language” for unity to render. It is very similar to the relationship between browser and server. Instead of a game application, Unity-side, more like a renderer, it renders the information from the python module, and gathers user input sent back to python. The architecture largely inspired by the modern web stack: HTML/Browser/CSS/JS. So when it provided as tools, result can be immediately seen without restart the application, after we change the art resources All of them are configurable and can be hot updated. So that we don’t need to change the coeds to muchĪrt-side resources shouldn’t be embedded in the application. So when we change game logic in python, the rendering part would change according to the data sent back from python.

card game frontend

Rendering of the game is based on data, just like browsers render the HTML. Use Unity To Develop the Player GUI Key features of Unity front-endįront-end includes all animations, UI, and graphics, but shouldn’t have anything to control the gameplay logic.













Card game frontend